-
Attack Boost B
2.342%
-
ATK +220
-
Defense Boost B
2.342%
-
DEF +220
-
S-Attack Boost B
2.342%
-
S-ATK +220
-
S-Defense Boost B
2.342%
-
S-DEF +220
-
Speed Boost B
0.781%
-
SPD +16
-
HP Boost B
1.171%
-
Max HP +300
-
Electric Attack Boost B
1.171%
-
ATK +110, plus extra ATK +150 if Electric Tribe
-
Electric Defense Boost B
1.171%
-
DEF +110, plus extra DEF +150 if Electric Tribe
-
Electric S-Attack Boost B
1.171%
-
S-ATK +110, plus extra S-ATK +150 if Electric Tribe
-
Electric S-Defense Boost B
1.171%
-
S-DEF +110, plus extra S-DEF +150 if Electric Tribe
-
Electric Speed Boost B
0.586%
-
SPD +8, plus extra SPD +11 if Electric Tribe
-
Electric HP Boost B
0.781%
-
Max HP +120, plus extra Max HP +300 if Electric Tribe
-
Earth Attack Boost B
1.171%
-
ATK +110, plus extra ATK +150 if Earth Tribe
-
Earth Defense Boost B
1.171%
-
DEF +110, plus extra DEF +150 if Earth Tribe
-
Earth S-Attack Boost B
1.171%
-
S-ATK +110, plus extra S-ATK +150 if Earth Tribe
-
Earth S-Defense Boost B
1.171%
-
S-DEF +110, plus extra S-DEF +150 if Earth Tribe
-
Earth Speed Boost B
0.586%
-
SPD +8, plus extra SPD +11 if Earth Tribe
-
Earth HP Boost B
0.781%
-
Max HP +120, plus extra Max HP +300 if Earth Tribe
-
Cancel Paralysis B
0.533%
-
At start of round, cure 1 ally (not self) of Paralysis. Up to 1 use. Max HP -10%
-
Paralysis Remedy B
0.533%
-
Cures user of Paralysis at start of turn.1 use. Lowers user's Max HP by 7%
-
Burst Drop Specialty Chip B
3.002%
-
ATK +30. Also increases Data Byte drop by 3 in "Burst RUSH!".
-
Burst EX stage Specialty Chip B
0.509%
-
S-ATK +30. Also decently raises the chance of triggering the Extra Stage in the "Burst RUSH!" event.