Skill name | AP | Acc. | Attr. | Target | Kind | Details |
---|---|---|---|---|---|---|
Heavy Strike I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Heavy Strike II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Heavy Strike III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Heavy Strike IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Heavy Strike V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Heavy Strike X | 4 | 94% | one enemy | physical | Physically hit one enemy with critical hit chance 5% and power 750. Can be used only once per battle. | |
Racing Rush I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Racing Rush II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Racing Rush III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Racing Rush IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Racing Rush V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Racing Rush X | 4 | 90% | all enemies | physical | Physically hit each enemy with critical hit chance 3% and power 375. Can be used only once per battle. | |
Drain Attack I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 70 and add 10% of the damage to own HP. | |
Drain Attack II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100 and add 20% of the damage to own HP. | |
Drain Attack III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 160 and add 30% of the damage to own HP. | |
Drain Attack IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 250 and add 40% of the damage to own HP. | |
Drain Attack V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 450 and add 40% of the damage to own HP. | |
Firebomb I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Firebomb II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Firebomb III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Firebomb IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Firebomb V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Meteorfall I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Meteorfall II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Meteorfall III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Meteorfall IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Meteorfall V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Ice Archery I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Ice Archery II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Ice Archery III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Ice Archery IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Ice Archery V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Galestorm I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Galestorm II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Galestorm III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Galestorm IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Galestorm V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Nanomachine Break I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Nanomachine Break II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Nanomachine Break III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Nanomachine Break IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Nanomachine Break V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Thunderbolt I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Thunderbolt II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Thunderbolt III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Thunderbolt IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Thunderbolt V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Comet Hammer I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Comet Hammer II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Comet Hammer III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Comet Hammer IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Comet Hammer V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Sonic Void I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Sonic Void II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Sonic Void III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Sonic Void IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Sonic Void V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Saintly Smash I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Saintly Smash II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Saintly Smash III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Saintly Smash IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Saintly Smash V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Crescent Leaf I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Crescent Leaf II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Crescent Leaf III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Crescent Leaf IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Crescent Leaf V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Destroyer Cannon I | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 100. | |
Destroyer Cannon II | 2 | 85% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 120. | |
Destroyer Cannon III | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 200. | |
Destroyer Cannon IV | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 300. | |
Destroyer Cannon V | 3 | 90% | one enemy | physical | Physically hit one enemy with critical hit chance 2% and power 500. | |
Destroyer Cannon X | 4 | 94% | one enemy | physical | Physically hit one enemy with critical hit chance 5% and power 750. Can be used only once per battle. | |
Runic Forest I | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 50. | |
Runic Forest II | 2 | 82% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 60. | |
Runic Forest III | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 100. | |
Runic Forest IV | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 150. | |
Runic Forest V | 3 | 87% | all enemies | physical | Physically hit each enemy with critical hit chance 2% and power 250. | |
Runic Forest X | 4 | 90% | all enemies | physical | Physically hit each enemy with critical hit chance 3% and power 375. Can be used only once per battle. | |
Powerful Energy I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Powerful Energy II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Powerful Energy III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Powerful Energy IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Powerful Energy V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Powerful Energy X | 4 | 94% | one enemy | magical | Magically hit one enemy with critical hit chance 5% and power 750. Can be used only once per battle. | |
Energy Rush I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Energy Rush II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Energy Rush III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Energy Rush IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Energy Rush V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Energy Rush X | 4 | 90% | all enemies | magical | Magically hit each enemy with critical hit chance 3% and power 375. Can be used only once per battle. | |
Drain Magic I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 70 and add 10% of the damage to own HP. | |
Drain Magic II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100 and add 20% of the damage to own HP. | |
Drain Magic III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 160 and add 30% of the damage to own HP. | |
Drain Magic IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 250 and add 40% of the damage to own HP. | |
Drain Magic V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 450 and add 40% of the damage to own HP. | |
Burst of Flames I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Burst of Flames II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Burst of Flames III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Burst of Flames IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Burst of Flames V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Volcanic Napalm I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Volcanic Napalm II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Volcanic Napalm III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Volcanic Napalm IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Volcanic Napalm V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Hydrokinesis I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Hydrokinesis II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Hydrokinesis III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Hydrokinesis IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Hydrokinesis V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Ocean Wave I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Ocean Wave II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Ocean Wave III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Ocean Wave IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Ocean Wave V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Heaven's Thunder I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Heaven's Thunder II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Heaven's Thunder III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Heaven's Thunder IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Heaven's Thunder V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Electric Cloud I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Electric Cloud II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Electric Cloud III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Electric Cloud IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Electric Cloud V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Gaia's Wrath I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Gaia's Wrath II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Gaia's Wrath III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Gaia's Wrath IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Gaia's Wrath V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Avalanche I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Avalanche II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Avalanche III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Avalanche IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Avalanche V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Celestial Light I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Celestial Light II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Celestial Light III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Celestial Light IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Celestial Light V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Shining Laser I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Shining Laser II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Shining Laser III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Shining Laser IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Shining Laser V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Nightmare I | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 100. | |
Nightmare II | 2 | 85% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 120. | |
Nightmare III | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 200. | |
Nightmare IV | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 300. | |
Nightmare V | 3 | 90% | one enemy | magical | Magically hit one enemy with critical hit chance 2% and power 500. | |
Nightmare X | 4 | 94% | one enemy | magical | Magically hit one enemy with critical hit chance 5% and power 750. Can be used only once per battle. | |
Hades Crusher I | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 50. | |
Hades Crusher II | 2 | 82% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 60. | |
Hades Crusher III | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 100. | |
Hades Crusher IV | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 150. | |
Hades Crusher V | 3 | 87% | all enemies | magical | Magically hit each enemy with critical hit chance 2% and power 250. | |
Hades Crusher X | 4 | 90% | all enemies | magical | Magically hit each enemy with critical hit chance 3% and power 375. Can be used only once per battle. | |
STUN | 2 | 80%* | one enemy | status | Stun one enemy. | |
Super Stun | 3 | 85%* | one enemy | status | Stun one enemy. | |
Ultra Stun | 3 | 90%* | one enemy | status | Stun one enemy. | |
Stun All | 2 | 40%* | all enemies | status | Stun each enemy. | |
Super Stun All | 3 | 45%* | all enemies | status | Stun each enemy. | |
Ultra Stun All | 3 | 50%* | all enemies | status | Stun each enemy. | |
SKILL LOCK | 2 | 75%* | one enemy | status | Lock one enemy’s skills until the end of the round plus 2 rounds. | |
Super Lock | 3 | 75%* | one enemy | status | Lock one enemy’s skills until the end of the round plus 3 rounds. | |
Ultra Lock | 3 | 80%* | one enemy | status | Lock one enemy’s skills until the end of the round plus 3 rounds. | |
Lock All Skills | 2 | 25%* | all enemies | status | Lock each enemy’s skills until the end of the round plus 1 round. | |
Super Lock All | 3 | 25%* | all enemies | status | Lock each enemy’s skills until the end of the round plus 2 rounds. | |
Ultra Lock All | 3 | 30%* | all enemies | status | Lock each enemy’s skills until the end of the round plus 2 rounds. | |
Sleep | 2 | 40%* | one enemy | status | Put one enemy to sleep until at most the end of the round plus 2 rounds, with probability 35% of waking up at the end of each round and 40% of waking up when hit by an attack. | |
Super Sleep | 3 | 45%* | one enemy | status | Put one enemy to sleep until at most the end of the round plus 3 rounds, with probability 35% of waking up at the end of each round and 40% of waking up when hit by an attack. | |
Ultra Sleep | 3 | 50%* | one enemy | status | Put one enemy to sleep until at most the end of the round plus 4 rounds, with probability 35% of waking up at the end of each round and 40% of waking up when hit by an attack. | |
Sleep All | 2 | 15%* | all enemies | status | Put each enemy to sleep until at most the end of the round plus 2 rounds, with probability 35% of waking up at the end of each round and 40% of waking up when hit by an attack. | |
Super Sleep All | 3 | 20%* | all enemies | status | Put each enemy to sleep until at most the end of the round plus 3 rounds, with probability 35% of waking up at the end of each round and 40% of waking up when hit by an attack. | |
Ultra Sleep All | 3 | 25%* | all enemies | status | Put each enemy to sleep until at most the end of the round plus 4 rounds, with probability 35% of waking up at the end of each round and 40% of waking up when hit by an attack. | |
Paralyze | 2 | 85%* | one enemy | status | Paralyse one enemy until the end of the round plus 2 rounds so it fails to act 50% of the time. | |
Super Paralyze | 3 | 85%* | one enemy | status | Paralyse one enemy until the end of the round plus 3 rounds so it fails to act 50% of the time. | |
Ultra Paralyze | 3 | 90%* | one enemy | status | Paralyse one enemy until the end of the round plus 3 rounds so it fails to act 50% of the time. | |
Paralyze All | 2 | 30%* | all enemies | status | Paralyse each enemy until the end of the round plus 1 round so it fails to act 50% of the time. | |
Super Paralyze All | 3 | 35%* | all enemies | status | Paralyse each enemy until the end of the round plus 2 rounds so it fails to act 50% of the time. | |
Ultra Paralyze All | 3 | 40%* | all enemies | status | Paralyse each enemy until the end of the round plus 2 rounds so it fails to act 50% of the time. | |
Panic | 2 | 75%* | one enemy | status | Confuse one enemy until the end of the round plus 2 rounds so it hits a random target 40% of the time. | |
Super Panic | 3 | 75%* | one enemy | status | Confuse one enemy until the end of the round plus 3 rounds so it hits a random target 50% of the time. | |
Ultra Panic | 3 | 80%* | one enemy | status | Confuse one enemy until the end of the round plus 3 rounds so it hits a random target 60% of the time. | |
Panic All | 2 | 25%* | all enemies | status | Confuse each enemy until the end of the round plus 1 round so it hits a random target 40% of the time. | |
Super Panic All | 3 | 30%* | all enemies | status | Confuse each enemy until the end of the round plus 2 rounds so it hits a random target 50% of the time. | |
Ultra Panic All | 3 | 35%* | all enemies | status | Confuse each enemy until the end of the round plus 2 rounds so it hits a random target 60% of the time. | |
Poison | 2 | 85%* | one enemy | status | Poison one enemy until the end of the round plus 3 rounds so it loses 10% HP at the end of each round. | |
Super Poison | 3 | 85%* | one enemy | status | Poison one enemy until the end of the round plus 4 rounds so it loses 10% HP at the end of each round. | |
Ultra Poison | 3 | 90%* | one enemy | status | Poison one enemy until the end of the round plus 5 rounds so it loses 10% HP at the end of each round. | |
Poison All | 2 | 35%* | all enemies | status | Poison each enemy until the end of the round plus 2 rounds so it loses 10% HP at the end of each round. | |
Super Poison All | 3 | 35%* | all enemies | status | Poison each enemy until the end of the round plus 3 rounds so it loses 10% HP at the end of each round. | |
Ultra Poison All | 3 | 37%* | all enemies | status | Poison each enemy until the end of the round plus 4 rounds so it loses 10% HP at the end of each round. | |
Death | 5 | 30%* | one enemy | status | Instantly kill one enemy after all counterattacks and chip effects take place. | |
ATK Buff IV | 0 | 100% | one ally | buff | Increase one ally’s ATK by 33% until the end of the round plus 1 round. Can be used only once per battle. | |
Boost Attack I | 2 | 85% | one ally | buff | Increase one ally’s ATK by 10% until the end of the round plus 3 rounds. | |
Boost Attack II | 2 | 90% | one ally | buff | Increase one ally’s ATK by 13% until the end of the round plus 3 rounds. | |
Boost Attack III | 2 | 95% | one ally | buff | Increase one ally’s ATK by 25% until the end of the round plus 3 rounds. | |
Boost Attack IV | 2 | 90% | one ally | buff | Increase one ally’s ATK by 42% until the end of the round plus 3 rounds. | |
Boost Attack V | 3 | 90% | one ally | buff | Increase one ally’s ATK by 100% until the end of the round plus 3 rounds. | |
Boost All Attack I | 2 | 85% | all allies | buff | Increase each ally’s ATK by 5% until the end of the round plus 3 rounds. | |
Boost All Attack II | 2 | 90% | all allies | buff | Increase each ally’s ATK by 6.5% until the end of the round plus 3 rounds. | |
Boost All Attack III | 2 | 95% | all allies | buff | Increase each ally’s ATK by 11% until the end of the round plus 3 rounds. | |
Boost All Attack IV | 2 | 90% | all allies | buff | Increase each ally’s ATK by 17.5% until the end of the round plus 3 rounds. | |
Boost All Attack V | 3 | 90% | all allies | buff | Increase each ally’s ATK by 33% until the end of the round plus 3 rounds. | |
DEF Buff IV | 0 | 100% | one ally | buff | Increase one ally’s DEF by 33% until the end of the round plus 1 round. Can be used only once per battle. | |
Boost Defense I | 2 | 85% | one ally | buff | Increase one ally’s DEF by 10% until the end of the round plus 3 rounds. | |
Boost Defense II | 2 | 90% | one ally | buff | Increase one ally’s DEF by 13% until the end of the round plus 3 rounds. | |
Boost Defense III | 2 | 95% | one ally | buff | Increase one ally’s DEF by 25% until the end of the round plus 3 rounds. | |
Boost Defense IV | 2 | 90% | one ally | buff | Increase one ally’s DEF by 42% until the end of the round plus 3 rounds. | |
Boost Defense V | 3 | 90% | one ally | buff | Increase one ally’s DEF by 100% until the end of the round plus 3 rounds. | |
Boost All Defense I | 2 | 85% | all allies | buff | Increase each ally’s DEF by 5% until the end of the round plus 3 rounds. | |
Boost All Defense II | 2 | 90% | all allies | buff | Increase each ally’s DEF by 6.5% until the end of the round plus 3 rounds. | |
Boost All Defense III | 2 | 95% | all allies | buff | Increase each ally’s DEF by 11% until the end of the round plus 3 rounds. | |
Boost All Defense IV | 2 | 90% | all allies | buff | Increase each ally’s DEF by 17.5% until the end of the round plus 3 rounds. | |
Boost All Defense V | 3 | 90% | all allies | buff | Increase each ally’s DEF by 33% until the end of the round plus 3 rounds. | |
S-ATK Buff IV | 0 | 100% | one ally | buff | Increase one ally’s S-ATK by 33% until the end of the round plus 1 round. Can be used only once per battle. | |
Boost S-Attack I | 2 | 85% | one ally | buff | Increase one ally’s S-ATK by 10% until the end of the round plus 3 rounds. | |
Boost S-Attack II | 2 | 90% | one ally | buff | Increase one ally’s S-ATK by 13% until the end of the round plus 3 rounds. | |
Boost S-Attack III | 2 | 95% | one ally | buff | Increase one ally’s S-ATK by 25% until the end of the round plus 3 rounds. | |
Boost S-Attack IV | 2 | 90% | one ally | buff | Increase one ally’s S-ATK by 42% until the end of the round plus 3 rounds. | |
Boost S-Attack V | 3 | 90% | one ally | buff | Increase one ally’s S-ATK by 100% until the end of the round plus 3 rounds. | |
Boost All S-Attack I | 2 | 85% | all allies | buff | Increase each ally’s S-ATK by 5% until the end of the round plus 3 rounds. | |
Boost All S-Attack II | 2 | 90% | all allies | buff | Increase each ally’s S-ATK by 6.5% until the end of the round plus 3 rounds. | |
Boost All S-Attack III | 2 | 95% | all allies | buff | Increase each ally’s S-ATK by 11% until the end of the round plus 3 rounds. | |
Boost All S-Attack IV | 2 | 90% | all allies | buff | Increase each ally’s S-ATK by 17.5% until the end of the round plus 3 rounds. | |
Boost All S-Attack V | 3 | 90% | all allies | buff | Increase each ally’s S-ATK by 33% until the end of the round plus 3 rounds. | |
S-DEF Buff IV | 0 | 100% | one ally | buff | Increase one ally’s S-DEF by 33% until the end of the round plus 1 round. Can be used only once per battle. | |
Boost S-Defense I | 2 | 85% | one ally | buff | Increase one ally’s S-DEF by 10% until the end of the round plus 3 rounds. | |
Boost S-Defense II | 2 | 90% | one ally | buff | Increase one ally’s S-DEF by 13% until the end of the round plus 3 rounds. | |
Boost S-Defense III | 2 | 95% | one ally | buff | Increase one ally’s S-DEF by 25% until the end of the round plus 3 rounds. | |
Boost S-Defense IV | 2 | 90% | one ally | buff | Increase one ally’s S-DEF by 42% until the end of the round plus 3 rounds. | |
Boost S-Defense V | 3 | 90% | one ally | buff | Increase one ally’s S-DEF by 100% until the end of the round plus 3 rounds. | |
Boost All S-Defense I | 2 | 85% | all allies | buff | Increase each ally’s S-DEF by 5% until the end of the round plus 3 rounds. | |
Boost All S-Defense II | 2 | 90% | all allies | buff | Increase each ally’s S-DEF by 6.5% until the end of the round plus 3 rounds. | |
Boost All S-Defense III | 2 | 95% | all allies | buff | Increase each ally’s S-DEF by 11% until the end of the round plus 3 rounds. | |
Boost All S-Defense IV | 2 | 90% | all allies | buff | Increase each ally’s S-DEF by 17.5% until the end of the round plus 3 rounds. | |
Boost All S-Defense V | 3 | 90% | all allies | buff | Increase each ally’s S-DEF by 33% until the end of the round plus 3 rounds. | |
Boost Speed I | 2 | 85% | one ally | buff | Increase one ally’s SPD by 10% until the end of the round plus 3 rounds. | |
Boost Speed II | 2 | 90% | one ally | buff | Increase one ally’s SPD by 15% until the end of the round plus 3 rounds. | |
Boost Speed III | 2 | 95% | one ally | buff | Increase one ally’s SPD by 25% until the end of the round plus 3 rounds. | |
Boost Speed IV | 2 | 90% | one ally | buff | Increase one ally’s SPD by 35% until the end of the round plus 3 rounds. | |
Boost Speed V | 3 | 90% | one ally | buff | Increase one ally’s SPD by 55% until the end of the round plus 3 rounds. | |
Boost All Speed I | 2 | 85% | all allies | buff | Increase each ally’s SPD by 5% until the end of the round plus 3 rounds. | |
Boost All Speed II | 2 | 90% | all allies | buff | Increase each ally’s SPD by 7.5% until the end of the round plus 3 rounds. | |
Boost All Speed III | 2 | 95% | all allies | buff | Increase each ally’s SPD by 12.5% until the end of the round plus 3 rounds. | |
Boost All Speed IV | 2 | 90% | all allies | buff | Increase each ally’s SPD by 17.5% until the end of the round plus 3 rounds. | |
Boost All Speed V | 3 | 90% | all allies | buff | Increase each ally’s SPD by 27.5% until the end of the round plus 3 rounds. | |
Boost Accuracy I | 2 | 85% | one ally | buff | Increase one ally’s accuracy by 5 percentage points until the end of the round plus 3 rounds. | |
Boost Accuracy II | 2 | 90% | one ally | buff | Increase one ally’s accuracy by 8 percentage points until the end of the round plus 3 rounds. | |
Boost Accuracy III | 2 | 95% | one ally | buff | Increase one ally’s accuracy by 15 percentage points until the end of the round plus 3 rounds. | |
Boost Accuracy IV | 2 | 90% | one ally | buff | Increase one ally’s accuracy by 20 percentage points until the end of the round plus 3 rounds. | |
Boost Accuracy V | 3 | 90% | one ally | buff | Increase one ally’s accuracy by 25 percentage points until the end of the round plus 3 rounds. | |
Boost All Accuracy I | 2 | 85% | all allies | buff | Increase each ally’s accuracy by 2.5 percentage points until the end of the round plus 3 rounds. | |
Boost All Accuracy II | 2 | 90% | all allies | buff | Increase each ally’s accuracy by 4 percentage points until the end of the round plus 3 rounds. | |
Boost All Accuracy III | 2 | 90% | all allies | buff | Increase each ally’s accuracy by 7.5 percentage points until the end of the round plus 3 rounds. | |
Boost All Accuracy IV | 2 | 90% | all allies | buff | Increase each ally’s accuracy by 10 percentage points until the end of the round plus 3 rounds. | |
Boost All Accuracy V | 3 | 90% | all allies | buff | Increase each ally’s accuracy by 12 percentage points until the end of the round plus 3 rounds. | |
Acceleration Boost | 2 | 90% | self | buff | Multiply own ATK and S-ATK including (de)buffs by 2 in the next round. | |
ATK Debuff IV | 0 | 100% | one enemy | debuff | Reduce one enemy’s ATK by 25% until the end of the round plus 1 round. Can be used only once per battle. | |
Lower Attack I | 2 | 85% | one enemy | debuff | Reduce one enemy’s ATK by 10% until the end of the round plus 3 rounds. | |
Lower Attack II | 2 | 90% | one enemy | debuff | Reduce one enemy’s ATK by 12% until the end of the round plus 3 rounds. | |
Lower Attack III | 2 | 95% | one enemy | debuff | Reduce one enemy’s ATK by 20% until the end of the round plus 3 rounds. | |
Lower Attack IV | 2 | 90% | one enemy | debuff | Reduce one enemy’s ATK by 30% until the end of the round plus 3 rounds. | |
Lower Attack V | 3 | 90% | one enemy | debuff | Reduce one enemy’s ATK by 50% until the end of the round plus 3 rounds. | |
Lower All Attack I | 2 | 85% | all enemies | debuff | Reduce each enemy’s ATK by 5% until the end of the round plus 3 rounds. | |
Lower All Attack II | 2 | 90% | all enemies | debuff | Reduce each enemy’s ATK by 6% until the end of the round plus 3 rounds. | |
Lower All Attack III | 2 | 95% | all enemies | debuff | Reduce each enemy’s ATK by 10% until the end of the round plus 3 rounds. | |
Lower All Attack IV | 2 | 90% | all enemies | debuff | Reduce each enemy’s ATK by 15% until the end of the round plus 3 rounds. | |
Lower All Attack V | 3 | 90% | all enemies | debuff | Reduce each enemy’s ATK by 25% until the end of the round plus 3 rounds. | |
DEF Debuff IV | 0 | 100% | one enemy | debuff | Reduce one enemy’s DEF by 25% until the end of the round plus 1 round. Can be used only once per battle. | |
Lower Defense I | 2 | 85% | one enemy | debuff | Reduce one enemy’s DEF by 10% until the end of the round plus 3 rounds. | |
Lower Defense II | 2 | 90% | one enemy | debuff | Reduce one enemy’s DEF by 12% until the end of the round plus 3 rounds. | |
Lower Defense III | 2 | 95% | one enemy | debuff | Reduce one enemy’s DEF by 20% until the end of the round plus 3 rounds. | |
Lower Defense IV | 2 | 90% | one enemy | debuff | Reduce one enemy’s DEF by 30% until the end of the round plus 3 rounds. | |
Lower Defense V | 3 | 90% | one enemy | debuff | Reduce one enemy’s DEF by 50% until the end of the round plus 3 rounds. | |
Lower All Defense I | 2 | 85% | all enemies | debuff | Reduce each enemy’s DEF by 5% until the end of the round plus 3 rounds. | |
Lower All Defense II | 2 | 90% | all enemies | debuff | Reduce each enemy’s DEF by 6% until the end of the round plus 3 rounds. | |
Lower All Defense III | 2 | 95% | all enemies | debuff | Reduce each enemy’s DEF by 10% until the end of the round plus 3 rounds. | |
Lower All Defense IV | 2 | 90% | all enemies | debuff | Reduce each enemy’s DEF by 15% until the end of the round plus 3 rounds. | |
Lower All Defense V | 3 | 90% | all enemies | debuff | Reduce each enemy’s DEF by 25% until the end of the round plus 3 rounds. | |
S-ATK Debuff IV | 0 | 100% | one enemy | debuff | Reduce one enemy’s S-ATK by 25% until the end of the round plus 1 round. Can be used only once per battle. | |
Lower S-Attack I | 2 | 85% | one enemy | debuff | Reduce one enemy’s S-ATK by 10% until the end of the round plus 3 rounds. | |
Lower S-Attack II | 2 | 90% | one enemy | debuff | Reduce one enemy’s S-ATK by 12% until the end of the round plus 3 rounds. | |
Lower S-Attack III | 2 | 95% | one enemy | debuff | Reduce one enemy’s S-ATK by 20% until the end of the round plus 3 rounds. | |
Lower S-Attack IV | 2 | 90% | one enemy | debuff | Reduce one enemy’s S-ATK by 30% until the end of the round plus 3 rounds. | |
Lower S-Attack V | 3 | 90% | one enemy | debuff | Reduce one enemy’s S-ATK by 50% until the end of the round plus 3 rounds. | |
Lower All S-Attack I | 2 | 85% | all enemies | debuff | Reduce each enemy’s S-ATK by 5% until the end of the round plus 3 rounds. | |
Lower All S-Attack II | 2 | 90% | all enemies | debuff | Reduce each enemy’s S-ATK by 6% until the end of the round plus 3 rounds. | |
Lower All S-Attack III | 2 | 95% | all enemies | debuff | Reduce each enemy’s S-ATK by 10% until the end of the round plus 3 rounds. | |
Lower All S-Attack IV | 2 | 90% | all enemies | debuff | Reduce each enemy’s S-ATK by 15% until the end of the round plus 3 rounds. | |
Lower All S-Attack V | 3 | 90% | all enemies | debuff | Reduce each enemy’s S-ATK by 25% until the end of the round plus 3 rounds. | |
S-DEF Debuff IV | 0 | 100% | one enemy | debuff | Reduce one enemy’s S-DEF by 25% until the end of the round plus 1 round. Can be used only once per battle. | |
Lower S-Defense I | 2 | 85% | one enemy | debuff | Reduce one enemy’s S-DEF by 10% until the end of the round plus 3 rounds. | |
Lower S-Defense II | 2 | 90% | one enemy | debuff | Reduce one enemy’s S-DEF by 12% until the end of the round plus 3 rounds. | |
Lower S-Defense III | 2 | 95% | one enemy | debuff | Reduce one enemy’s S-DEF by 20% until the end of the round plus 3 rounds. | |
Lower S-Defense IV | 2 | 90% | one enemy | debuff | Reduce one enemy’s S-DEF by 30% until the end of the round plus 3 rounds. | |
Lower S-Defense V | 3 | 90% | one enemy | debuff | Reduce one enemy’s S-DEF by 50% until the end of the round plus 3 rounds. | |
Lower All S-Defense I | 2 | 85% | all enemies | debuff | Reduce each enemy’s S-DEF by 5% until the end of the round plus 3 rounds. | |
Lower All S-Defense II | 2 | 90% | all enemies | debuff | Reduce each enemy’s S-DEF by 6% until the end of the round plus 3 rounds. | |
Lower All S-Defense III | 2 | 95% | all enemies | debuff | Reduce each enemy’s S-DEF by 10% until the end of the round plus 3 rounds. | |
Lower All S-Defense IV | 2 | 90% | all enemies | debuff | Reduce each enemy’s S-DEF by 15% until the end of the round plus 3 rounds. | |
Lower All S-Defense V | 3 | 90% | all enemies | debuff | Reduce each enemy’s S-DEF by 25% until the end of the round plus 3 rounds. | |
Lower Speed I | 2 | 85% | one enemy | debuff | Reduce one enemy’s SPD by 10% until the end of the round plus 3 rounds. | |
Lower Speed II | 2 | 90% | one enemy | debuff | Reduce one enemy’s SPD by 15% until the end of the round plus 3 rounds. | |
Lower Speed III | 2 | 95% | one enemy | debuff | Reduce one enemy’s SPD by 25% until the end of the round plus 3 rounds. | |
Lower Speed IV | 2 | 90% | one enemy | debuff | Reduce one enemy’s SPD by 35% until the end of the round plus 3 rounds. | |
Lower Speed V | 3 | 90% | one enemy | debuff | Reduce one enemy’s SPD by 55% until the end of the round plus 3 rounds. | |
Lower All Speed I | 2 | 85% | all enemies | debuff | Reduce each enemy’s SPD by 5% until the end of the round plus 3 rounds. | |
Lower All Speed II | 2 | 90% | all enemies | debuff | Reduce each enemy’s SPD by 7.5% until the end of the round plus 3 rounds. | |
Lower All Speed III | 2 | 95% | all enemies | debuff | Reduce each enemy’s SPD by 12.5% until the end of the round plus 3 rounds. | |
Lower All Speed IV | 2 | 90% | all enemies | debuff | Reduce each enemy’s SPD by 17.5% until the end of the round plus 3 rounds. | |
Lower All Speed V | 3 | 90% | all enemies | debuff | Reduce each enemy’s SPD by 27.5% until the end of the round plus 3 rounds. | |
Lower Accuracy I | 2 | 85% | one enemy | debuff | Reduce one enemy’s accuracy by 5 percentage points until the end of the round plus 3 rounds. | |
Lower Accuracy II | 2 | 90% | one enemy | debuff | Reduce one enemy’s accuracy by 8 percentage points until the end of the round plus 3 rounds. | |
Lower Accuracy III | 2 | 90% | one enemy | debuff | Reduce one enemy’s accuracy by 15 percentage points until the end of the round plus 3 rounds. | |
Lower Accuracy IV | 2 | 90% | one enemy | debuff | Reduce one enemy’s accuracy by 20 percentage points until the end of the round plus 3 rounds. | |
Lower Accuracy V | 3 | 90% | one enemy | debuff | Reduce one enemy’s accuracy by 25 percentage points until the end of the round plus 3 rounds. | |
Lower All Accuracy I | 2 | 85% | all enemies | debuff | Reduce each enemy’s accuracy by 2.5 percentage points until the end of the round plus 3 rounds. | |
Lower All Accuracy II | 2 | 90% | all enemies | debuff | Reduce each enemy’s accuracy by 4 percentage points until the end of the round plus 3 rounds. | |
Lower All Accuracy III | 2 | 90% | all enemies | debuff | Reduce each enemy’s accuracy by 7.5 percentage points until the end of the round plus 3 rounds. | |
Lower All Accuracy IV | 2 | 90% | all enemies | debuff | Reduce each enemy’s accuracy by 10 percentage points until the end of the round plus 3 rounds. | |
Lower All Accuracy V | 3 | 90% | all enemies | debuff | Reduce each enemy’s accuracy by 12 percentage points until the end of the round plus 3 rounds. | |
Clear Stun | 2 | 100% | one ally | dispel | Remove stun from one ally. | |
Clear Skill Lock | 2 | 100% | one ally | dispel | Remove skill lock from one ally. | |
Clear Sleep | 2 | 100% | one ally | dispel | Remove sleep from one ally. | |
Clear Paralysis | 2 | 100% | one ally | dispel | Remove paralysis from one ally. | |
Clear Confusion | 2 | 100% | one ally | dispel | Remove confusion from one ally. | |
Clear Poison | 2 | 100% | one ally | dispel | Remove poison from one ally. | |
Clear All Status Abnormalities | 2 | 100% | one ally | dispel | Remove all status abnormalities from one ally. | |
Reset Skill | 2 | 90% | one enemy | dispel | Remove all positive stat changes from one enemy. | |
Reset All Skills | 3 | 90% | all enemies | dispel | Remove all positive stat changes from each enemy. | |
Clear Skill | 2 | 90% | one ally | dispel | Remove all negative stat changes from one ally. | |
Clear All Skills | 3 | 90% | all allies | dispel | Remove all negative stat changes from each ally. | |
Heal I | 1 | 100% | one ally | heal | Restore 10% of one ally’s HP. | |
Heal II | 2 | 100% | one ally | heal | Restore 20% of one ally’s HP. | |
Heal III | 3 | 100% | one ally | heal | Restore 30% of one ally’s HP. | |
Heal IV | 3 | 100% | one ally | heal | Restore 40% of one ally’s HP. | |
Heal V | 3 | 100% | one ally | heal | Restore 50% of one ally’s HP. | |
Physical Counter | 3 | 90% | one ally | counter | Make one ally deal 50% of all physical damage received until the end of the round plus 3 rounds back to the attacker. | |
Special Counter | 3 | 90% | one ally | counter | Make one ally deal 50% of all magical damage received until the end of the round plus 3 rounds back to the attacker. |
* Status abnormality skills are not affected by accuracy (de)buffs.